Helldivers 2 // Recoil-less, Kill More - Terminid Coop Helldive - All Clear

Описание к видео Helldivers 2 // Recoil-less, Kill More - Terminid Coop Helldive - All Clear

Coop Helldive, Max Difficulty Lvl 9, all objectives (Main + Optional) completed, all outposts destroyed, no personal deaths.
Modifiers: Complex Stratagem Plotting, Atmospheric Interference, Intense Heat, Sandstorms
Planet: Phact Bay
Patch version: 1.000.303

Back to the bug front for this one - I've been banging the drum for the generalist and trash specialist support weapons for the Terminids, but I thought I'd revisit some good old fashioned AT for this run, rocking the Recoilless Rifle + Eagle Strat combination again - especially good value with the extra heavy spawns in full team play.

Having this many strats on Eagle usually leads to a risky chunk of downtime during the Eagle Rearm, but with a rocket always at the ready, you're never caught without an Anti-Tank option. That lets me spam my Eagles more liberally, with the Cluster Strike in particular making up for my relative lack of firepower vs trash mobs.

Thanks again to my teammates ‪@originalSPECTER‬), Tiberius, and viewer turned teammate ‪@TyberiussHunter‬ (no relation) for the game! If you're looking to join us for some coop games, or do runs with other like-minded players, check us out on Warrior's discord:   / discord  

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Build:

The Recoiless Rifle, EATs, and the Quasar all work pretty interchangeably in this sort of build - I have a slight preference for the RR for its instant fire and portability, but they all excel at one-shotting Chargers and finishing off Bile Titans. The 500kg bomb is still my first port-of-call for Titans, and the Eagle Airstrike for groups of Chargers, but for single Chargers or weakened Titans, I'll let loose with the rockets.

What the AT's aren't so good for though are hordes of medium enemies like bile spewers, or trash - enter the Clusterbombs, with a generous charge count and excellent damage and coverage for clearing hordes of light enemies. These can even kill Chargers if it hits their rear, though don't count on it.

With no real need for Stun nades to set up Charger kills, I'm going back to the excellent Impact nades for some emergency spewer exploding, and closing bug holes. This lets me take the Senator, with its new speedloader that now makes it a practical option for medium armour enemies. For everything else, I'm using the Pummeler, whose stagger can keep even Stalkers and Chargers locked down in a pinch.

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00:00 Intro
00:15 Insertion, Nest 1, Flag 1
05:45 Shrieker Nest, SEAF Artillery, Flag 2
14:30 Nest 2 & 3, Stalker Lair, Nest 4, Flag 3
32:15 Radar, Extraction
41:40 Mission Stats

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