Distance Fields (Part 1) | 5-Minute Materials [UE4/UE5]

Описание к видео Distance Fields (Part 1) | 5-Minute Materials [UE4/UE5]

-- UE5 FIX for blocky Distance Fields (IF NOT USING LUMEN) --
Go to your DefaultEngine.ini file and put the following 2 line in [/Script/Engine.RendererSettings]
r.AOGlobalDistanceField.NumClipmaps=1
r.AOGlobalDFClipmapDistanceExponent=1

Hopefully this will be fixed in a future version - since Lumen uses very sparse DFs for Global Illumination across large distances, the material node got messed up and doesn't counteract it.

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Today we're looking at an amazing property that can be accessed within materials in Unreal Engine called Distance Fields!

Distance Fields can be used to create ripples in your water, blend surfaces together and to create SLIMES! There are some limitations with distance fields and you need to be careful about what emits distance fields and what doesn't, especially when you're using Dynamic Skylight/Distance Field Ambient Occlusion.

Enjoy!
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Computer Specs:
Ryzen 3900x 12-core CPU
MSI Geforce RTX 2080 Super
64GB Corsair RAM
One of those fancy nvme m.2 SSD's

Programs of choice:
Unreal Engine 4 - (Game Dev)
Blender 2.8 - (Animation and Modelling)
OBS - (Video/screen capture)
Davinci Resolve - (Video editing)
Adobe Photoshop - (Graphics and Texturing)
Quixel Mixer - (Texturing)
ProTools 11 - (Compositions and mixing)
OldSchool Runescape - (Chillax time)

Filmed using:
Sony A7s2 body
Sony 24-70mm f/2.8 GM lens
Yonguo YN360 LED's for colour
Yongnuo YN760 chip LED w/ Godox softbox for key

My lovely cats names are Boycat, Girlcat and Ladycat :)

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