V-Ray | How to BAKE LIGHTING into a texture

Описание к видео V-Ray | How to BAKE LIGHTING into a texture

In this video you will learn how to bake your entire lighting, shading and textures into a single map in 3ds Max and V-Ray. This can be very useful for just navigating your scene in realtime or for exporting your finished result into a game engine or web application to share it with clients.

We will first go through the basics of unwrapping and talk about the importance of generating non-overlapping UVs. We will then discuss how to prepare our geometry and finally bake everything into a single texture map using 3ds Max Render to Texture option.

I am using 3ds Max and V-Ray 6 in this demo but you can also use identical techniques for older versions such as V-Ray 5, V-Ray NEXT and V-Ray 3.
A similar workflow can also be used in other software such as Cinema4d, Maya, Blender and different kind of render engine such as Corona, Octane, Redshift, Arnold, Cycles, CyclesX, Eevee and countless others.

Chapters:

00:00 - Introduction
01:45 - Unwrapping Basics
08:06 - Geometry Preparation
12:55 - Light Baking

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