BDO Shai | [G.Labs] Black Shrine Sangoon Calamity 7 Before and After Changes Comparison

Описание к видео BDO Shai | [G.Labs] Black Shrine Sangoon Calamity 7 Before and After Changes Comparison

Black Desert Online (G.Labs)
Shai | Black Shrine | Sangoon Calamity 7

I figured it might be interesting to make a side-by-side comparison of how the hit-count changes would pan out using Sangoon C7 as a PVE scenario...so Enjoy!

This actually took me a few tries before I can get a close enough run than what I've recorded before the change.

Reason why the changes may have impacted such performance could be as follows:
1. Reduced hit-count has impacted damage consistency, aggravated with no regards to accuracy (where everyone gets buffed) and 50% fixed Elemental Crit rules in Black Shrine.
2. Shift+RMB's potentially Hidden Nerf (From 1002% x40 to 2672% x9), however it's possible this may just be a text bug.
3. Shai's animation-cancel may now impact your skill hits much more significantly if you cancelled too quickly.

You can find the post-change primary attack skills' hit count and damage% details below :
https://imgur.com/jOCsTMJ

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黑色沙漠 (測服)
莎亦 | 黑色祠堂 | 山君七災鬼

因應測服的打數改動, 突然想把個人在測服新舊版扁七災山君的錄影記錄左右並排擺一起比較看看就做了這影片...

改動後的版本實際錄了好幾遍, 相比之下舊版的02:41記錄我就只錄那一次 (而且在相同((垃圾))配置下仍是最快記錄)

原因可能為下:
1. 攻擊打數大幅下降影響了傷害穩定性, 尤其是黑祠本身不受命中影響(命中為這版本下的最主要提升)而屬性傷害為固定50%暴率
2. 三!轉轉轉 (Shift+RMB) 的表定傷害似乎偷砍 (由原來 1002%x40 變為 2672%x9), 不過這有可能只是文字誤植
3. 莎亦本身固有的消除前後搖動作在現今打數刪減後更容易影響最終有效打數和傷害, 特別是在你過早消後的情況

下圖簡單整理了改前改後莎亦的主要輸出技能的打數與技能倍率 :
https://imgur.com/jOCsTMJ

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