GBO2 Gundam MK-V: The fastest 650 cost raid?!

Описание к видео GBO2 Gundam MK-V: The fastest 650 cost raid?!

This video contains two recent matches I had with the LV1 Gundam MK-V on Gundam Battle Operation 2. It is a 650-700 cost raid with explosive mobility, long melee reach, great damage in both shooting and melee engagements, LV2 Power Accelerator and a Shield Booster skill which reduces thrust consumption. It has weaknesses such as low HP and being large, which is a pretty bad combination to have together. This suit is one of my favourites and I have been meaning to make another video on it for a while now. It is one of those suits that seems bad on paper but the loadout being practical for a wide range of situations means that it can perform better than you might think. It definitely isn't the best 650 cost raid but it can definitely do a lot if you learn its tricks. I hope that you enjoy watching!

The primary weapon of the MKV is a beam rifle with 2600 power, 4 ammo, 5.5 seconds cooldown, 15 seconds reload, 0.77 seconds swap, 400m range and 10% stagger value. This is pretty standard as far as beam rifles go but it has solid power and decent cooldown. You can combo this into your shooting weapons or go into melee. Be careful with the low amount of ammo.
Its primary melee weapon is a hyper beam saber with 2900 power, 2.5 seconds cooldown, 0.5 seconds swap time and 70% combo modifier. This has solid power but not the best at 650 cost, it makes up for this with its absolutely massive reach and fast swap time. It has the same moveset as Zeta Gundam so it is easy to use it to initiate melee or confirm from a downswing. Its length is so great that you can often neutral swing them from outside of tackle distance.
Its first sub weapon is a pair of INCOMs with 1100x2x2 power, 50%x2 heat, 2 seconds cooldown, 13 seconds overheat, 0.77 seconds swap, 300m range and 35%x2x2 stagger value. These are really powerful as far as INCOMs go considering their long range, high damage and good stagger value. These can often stagger on their own but you can use them in combination with your beam cannons for really easy staggers and high damage.
Its second sub weapon is a back beam cannon with 1700x2 power, 75% heat, 1.8 seconds cooldown, 17 seconds overheat, 0.77 seconds swap, 400m range and 35%x2 stagger value. These have high heat and insane damage but do not instant stagger. They have high stagger accumulation though and can be used with your INCOMs for easy staggers. You can also use them in-between downswings to get even more damage from combos.
It also has a 15000 HP shield booster. This lets you use the Shield Booster skill to decrease thrust consumption and increase boosting speed. The shield itself is slim and has a lot of HP, so it is unlikely to break.

The MKV has 18000 HP, 22 ballistic and beam resist along with 34 melee resist. This isn't a lot of HP for 650 cost, even when you consider the 15% buffers for the legs and back you are still going to be squishy. You have the very rare LV3 Maneuver Armor at 650 cost which gives you 143% stun resistance while boosting and decreases damage taken while boosting by 15%, along with also having LV1 Emergency Evasion.
It also has 135 hover speed, 230 boost speed, 65 thrust and 75 turning speed. The base amount of thrust is low and the boosting speed is high but not the best at cost. This changes dramatically though when you consider the Shield Booster skill. This increases HSM by 10, adds LV3 Flight Control, reduces thrust consumption at the start of HSM by 20% and reduces thrust consumption while boosting by 25%.. This is a ridiculously powerful skill since it increases the already good mobility of MKV to insane levels. You also have LV2 Forced Injectors as is standard.
It also has another very strong skill with LV2 Power Accelerator. This skill makes it so that you can boost out of the clash animation almost as soon as it happens, no matter what type of clash it is. This allows you to get a free combo on enemies you clash with and also to escape when you accidentally clash with an ally.

Overall I feel like the MK-V is just okay. It of course has incredible mobility, good damage and long melee reach, but the poor durability is a major issue. Xeku Zwei being so overpowered right now makes it even more difficult. I think it should get more buffs, just with a few changes. +2000 HP, 5 seconds beam rifle cooldown and 6 ammo for the beam rifle would make the suit much more viable if they would nerf Xeku Zwei at the same time. It should still be alright enough to use in your matches though, especially if you are good with using melee weapons that have long reach. Just be wary of your bad match-ups. Thanks for watching!

Music used:

Ace Combat X, Multiplayer 2

Dynasty Warriors Gundam 2, A Good Thing is Possible

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