Mega Man & Bass [Mega Man] Part 12 {Final Stage} - Wily Castle (NO DAMAGE / BUSTER Mostly)

Описание к видео Mega Man & Bass [Mega Man] Part 12 {Final Stage} - Wily Castle (NO DAMAGE / BUSTER Mostly)

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This thing made so angry I could headbutt a grizzly so hard it'd become docile like a capybara.
Timestamps below, as per usual.

Timestamps:
* Start - 00:00
** Cold Man - 00:24
* Interlude 1 - 00:55
** Astro Man - 01:41
* Interlude 2 - 03:10
** Dynamo Man - 03:42
* Interlude 3 - 04:21
** Pirate Man - 04:41
* Interlude 4 - 05:29
** Burner Man - 06:10
* Interlude 5 - 06:56
** Magic Man - 08:00
* Interlude 6 - 08:29
* Ground Man - 09:02
** Interlude 7 - 09:43
* Tengu Man - 10:18
** Final Boss: Wily Machine MB - 12:08
** Final Boss: Wily UFO - 13:06
** Ending - 15:55
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This boss rush was a mess. I panicked really hard in some of these fights and nearly messed up in very easy strategies.

The Pirate Man fight in particular was bad and he moved to the center of the arena which I had very little practice, so winning that one without taking a Remote Mine to the face was nothing short of miraculous.

The interludes between each boss are considerably trickier with Mega Man and certain spots are actually impossible without Ice Wall or other special weapons. Combine this with the increasingly higher tension from the boss rush and you can bet I messed up in seemingly innocuous segments here and there.

As for the final boss himself... The loop against Wily Machine is thankfully still possible with Mega Man as well. Trust me, I tried fighting that thing legit, and it's just too difficult with the pressure of this entire level weighting on my focus.

Wily UFO is a nightmare with Mega Man worse than it is with Bass. I try to stay in certain spots of the central area in an attempt to force Wily to teleport somewhere else, but there's only so much you can do about it and you're still at the mercy of the randomness here.

Staying in the center is not 100% safe either. If Wily wants to pop up in the center-right or center-left parts of the arena he will and there's basically nothing you can do about it. You can move immediately to that spot, but I'm not sure if that guarantees that Wily won't pop up there.

I use the same pause trick I did with Bass because reacting on any of the three attacks Wily can perform at any distance other than fullscreen away is nearly impossible for me, especially with the pressure of having to finish this monster of a level piling up.

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