Mega Man X6 No Damage (Zero): Commander Yammark [Xtreme]

Описание к видео Mega Man X6 No Damage (Zero): Commander Yammark [Xtreme]

Project: Mega Man X6, where I'm taking No Damage with Zero on Xtreme Mode. Note that parts will be used once they're acquired, so this isn't a minimalistic run or anything. Either way, whether you like X6 or not, hopefully you'll find enjoyment from this run. Thanks for dropping by.

...Oh, Commander Yammark. You poor thing. I really have nothing to say about you or your stage. Even if I didn't SDC-murder you, the fact that all your attacks can be literally destroyed by anything I throw at you, there was no way I could possibly make your fight interesting. RIP and GGs.

...On the plus side, the Yammar Option is an excellent weapon for both X and Zero, though it's use pales in comparison to Guard Shell. HOWEVER, I will show you a never-before-seen exploit with this weapon against a boss much later in the run.

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Parts used (once they're acquired later in the run):

-Saber Plus
-Hyper Dash
-Master Saber
-Jumper
-Powerdrive

To explain what the ending difficulty analysis means:

Enemies - My ranking from a scale of 1 to 10 (from easiest to hardest respectively) on how difficult the enemies in a stage are. (NOTE: For this Boss Rush at the end of the run, I'll count the Maverick re-fights as enemies).

Platforming - Ranking for how platforming in a stage (i.e. Stage Hazards, Obstacles, etc.) affects the difficulty score.

Boss - Self-Explanatory.

The Overall Ranking's determined by averaging all three categories instead of just adding the numbers together. There's an exception to this, however. If any category warrants a 10/10, the overall score will raise to 10. This is because if at any point a stage puts me in the mindset that it feels like a 10, then the whole stage will be treated with the same difficulty overall because it isn't a very easy experience overall.

#MegaManX6 #NoDamage #Zero #NoDamageRun #Xtreme #MegaManX6NoDamage

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