SMT V ~ Vengeance - White Rider & Red Rider (Low Level, Hard, Path of Creation)

Описание к видео SMT V ~ Vengeance - White Rider & Red Rider (Low Level, Hard, Path of Creation)

Featuring the worst duo thumbnail ever

Rules:
1) Hard difficulty, New Game. Godborn difficulty is bullshit for Low Level.
2) This run aims for FULL completion of Talismans and Abscesses (which is not "true low level" for many of you people, so go cry about it on /smtg/) on the Transcended Lucifer route with the intention of defeating Demi-fiend; minimizing EXP gain before Shiva level gate as much as possible.
However, as Talisman/Abscesses are very minor and not interesting in general, there will be no recording of the fight as it's very similar to base V, so the run will focus ONLY on the mandatory fights, unless stated otherwise.
3) Allowing Macca cheats to minimize grinding as much as possible as well as allowing Grimoires to be used, but banning the usage of EXP/Macca/Glory DLC, and Gospels. This will also ban the usage of the DLC items you received at the beginning of the game. Statues are naturally banned.
5) All essences are allowed on Nahobino. Incenses/balm or miracle that alters demons/Nahobino stats are not allowed.
6) [NEW - June 28th, 2024] Restricting the use of Accursed Poison in recorded runs. This skill HAS been nerfed, HAS been readjusted so now it's not as broken as it was before, however, the effect it has can still turns the tide of a fight significantly - therefore it will be banned, and depending on how Demi-fiend goes, this can be lifted SPECIFICIALLY for that fight.
7) [NEW - June 28th, 2024] Banning the usage of Fiend demons and old DLC demons (Cleopatra; Artemis; Mephisto).

This one is a bit special as we get to fight both White and Red right away. But, what of the fight? Well... There's a reason I upload both bosses in the same video. Overall, the Fiends have somewhat improved compare to the original game and I think that goes the same for bosses pattern of main story and such, but man... They're really underwhelming so far. Except for Surt, and obviously, Hydra. Fuck these two fights.

00:00 - 07:35 : White Rider
Astoundingly disappointing. Here's the gist of the fight: the Dominions have Matarunda, Makarakarn and the worst of all: Mediarama. This wasn't much of a problem in the original game, as you kill them right away and White Rider will not recall them again, but because NOW he recalls them once they're defeated after three turn cycles and follows it up with God's Bow, there is absolutely no fucking reason to target the Dominion outside of them using Makarakarn. This is counterproductive. So, the best thing to do is to target White Rider right away, pushing him into Magatsuhi gathering and most importantly, hoping that the Dominions be stupid and NOT use Makarakarn in the same turn he uses Magatsuhi, in which they're very cooperative regarding of this. The best way to counter Magatsuhi is basically put up Makarakarn or a Magic Mirror, then see if the attack connects the mirror. We don't have Makarakarn, but Magic Mirrors are extremely easy to find and easily replaceable so there is zero concern for them running out for later fights. As you can see, this fight turns into a damage rush rather than a contest of endurance, and he's easily shot down in just a few turns right away, with the Dominions, still alive.

07:35 - 17:02 : Red Rider
Somewhat puts up a fight, but is stil a complete retard. Same as White Rider, except Power serves as a meatshield for the upcoming Terrorblade, Fang Breaker, and White Dracostrike. We counter Makarakarn with the same thing. We kill the fucker with Bucketgetter's Special. Remember: They die when they are killed.

So... the rest of this is gonna be cleaning up True Neutral related side quests. I'm thinking of doing a video on Amanozako, but honestly that fight is quite literally a meme so maybe not.

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