Street Fighter 1 [Arcade] - play as Adon (playthrough)

Описание к видео Street Fighter 1 [Arcade] - play as Adon (playthrough)

This is a play-through using Adon in an alternate Arcade version of Street Fighter 1. Read on below for more information...

This is an alternative version of the Arcade game Street Fighter 1 which allows the player to select the enemy/boss characters.

Adon is the first Thai enemy opponent. He is a non-selectable character in the normal version of the game.

===== About Adon =====
In SF1, Adon is Sagat's student. After they both lost to Ryu, Adon becomes angry and confronts Sagat for not upholding Muay Thai's honour. As a result, Adon distanced himself from his former master. In the events of SFA2, he challenges and defeats Sagat to claim the title of God of Muay Thai. After he recovers from the injuries of the fight, he hears of a fighter who has mastered the same power that Ryu used to defeat Sagat. Adon seeks to find and challenge this mysterious fighter.

Gameplay-wise, Adon is a great character. His Jaguar Kicks seem to have priority over virtually every other non-projectile move in the game, and his repeating roundhouse kicks seem to have priority over almost every other ground move in the game.

===== Adon Trivia =====

---- In SF3NG, in Elena's stage background, at the bottom level, there is a background character that looks slightly like Adon.

---- In SFA3, Adon's stage background is is based on the real-life Khmer Ruins found in the northeastern part of Thailand.

---- Adon is one of five previously playable characters to make a non-playable appearance in SF4.

---- Like Sagat, his special moves are inspired by a feline motif. In Adon's case, it is the jaguar.

===== Additional Information =====

---- Against some opponents, there is a flaw that briefly freezes and stops Adon and his opponent from doing their jump-in's properly in the pre-fight "intro". After the freeze, the fight begins as normal.

---- In this version of the game, most of the enemie's / bosse's "special moves" are performed by holding Down or Down-Back or Down-Forward and then pressing a [P] or [K] button. Interestingly, this indicates that the enemy jumping strikes are a set routine/move, instead of a free move during jumping. It also explains why you cannot perform any strikes while jumping with them.

---- Despite selecting the enemy characters, the portrait of Ryu (1P) or Ken (2P) is always used for the versus screens.

---- When playing as an enemy character, after you win a round, the winning text will still say that Ryu or Ken won the round.

---- You can still play the 'break-the-boards' bonus games as an enemy character. However the enemy characters often do not have sufficient moves to reach/break all the boards.

---- Obviously the other bonus game where you time the karate chop will always be Ryu or Ken.

---- When you complete the game with an enemy character, it will still use Ryu's or Ken's portraits for the "king of the hill" victory message.

===== About Street Fighter =====
This is where it all began. Who would've thought that this game would develop into a sequel that ended up setting the tone for virtually all other future fighting games?

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