Street Fighter 1 [Arcade] - play as Gen (playthrough)

Описание к видео Street Fighter 1 [Arcade] - play as Gen (playthrough)

This is a play-through using Gen in an alternate Arcade version of Street Fighter 1. Read on below for more information...

This is an alternative version of the Arcade game Street Fighter 1 which allows the player to select the enemy/boss characters.

Gen is the second Chinese enemy opponent. He is a non-selectable character in the normal version of the game.

===== About Gen =====
Gen is a martial arts master who enters the first World Warrior tournament to find worthy opponents. He did not find any, so he went back to China. Later on during the events of SFA2, he was diagnosed with leukemia, and found out that he did not have much time to live. Therefore as a result, he went and challenged various members of Shadaloo and crime syndicates, hoping to go out in a blaze of glory. He eventually met and fought against Akuma, where during the fight, Akuma discovered that Gen had a terminal illness. Akuma ended the fight as a result, and left Gen to his fate.

Gameplay-wise, Gen is a good character to use, his LK is probably his best basic move as it comes out fast, recovers quickly, and inflicts high energy depletion. It's basically like a LK that hits like a HK (like the bosses in SF2WW). His jumping Special Moves are almost identical to Lee's. It should be noted that his standing LP doesn't hit the opponent at all, it just goes through them - it's probably an unfinished move or they forgot to add the hit boxes.

===== Additional Information =====

---- Against some opponents, there is a flaw that briefly freezes and stops Gen and his opponent from doing their jump-in's properly in the pre-fight "intro". After the freeze, the fight begins as normal.

---- In this version of the game, most of the enemie's / bosse's "special moves" are performed by holding Down or Down-Back or Down-Forward and then pressing a [P] or [K] button. Interestingly, this indicates that the enemy jumping strikes are a set routine/move, instead of a free move during jumping. It also explains why you cannot perform any strikes while jumping with them.

---- Despite selecting the enemy characters, the portrait of Ryu (1P) or Ken (2P) is always used for the versus screens.

---- When playing as an enemy character, after you win a round, the winning text will still say that Ryu or Ken won the round.

---- You can still play the 'break-the-boards' bonus games as an enemy character. However the enemy characters often do not have sufficient moves to reach/break all the boards.

---- Obviously the other bonus game where you time the karate chop will always be Ryu or Ken.

---- When you complete the game with an enemy character, it will still use Ryu's or Ken's portraits for the "king of the hill" victory message.

===== About Street Fighter =====
This is where it all began. Who would've thought that this game would develop into a sequel that ended up setting the tone for virtually all other future fighting games?

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