GBO2 Sinanju Stein (ZA): Heavy attack spammer or shooter?!

Описание к видео GBO2 Sinanju Stein (ZA): Heavy attack spammer or shooter?!

This video is a recent custom match I had with the Sinanju Stein (ZA) on Gundam Battle Operation 2. It is a 700 cost raid with amazing mobility, great build staggers, great ranged damage, purge function for heavy stagger burst damage and a great heavy attack. It is pretty well rounded but has the weakness of no leg buffers despite the large size of them. I am still playing it somewhat sloppy but I think it is capable of even standing up to the Unicorn duo assuming you are accustomed to it. I hope that you enjoy watching!

Its primary weapon is a high beam rifle with 1500 (4500) power, 8 ammo, 11 seconds reload, 0.5 seconds cooldown, 50% (80%) stagger value, 4 seconds focus and 400m range. Charged shot pierces, instant staggers and does insanely high damage but consumes 3 ammo. This has incredibly fast cooldown with 50% stun value so you can stagger regular enemies with just 2 shots in 0.5 seconds.
Its primary melee weapon is a beam saber with 3100 power, 2 seconds cooldown, 3 seconds focus time, 0.5 seconds swap time and 100/80/64% combo modifier. The regular moveset is the same as Zeta Gundam/Hyaku Shiki Kai but the heavy attack has 215%x2 power with fast start up and long range. Once the Psychoframe activates at 50% HP then the focus time on the heavy attack is cut down to 1.5 seconds and power is increased.
Its first sub weapon is a head vulcan gun with 185 power, 30 ammo, 360 RPM, 5 seconds reload, 0.5 seconds swap, 180m range, 1110 DPS and 7% stagger value. This has high DPS for vulcans and stagger value is also high. The slow fire speed means that the time to stun isn't that great though.
Its second sub weapon is the Sinanju bazooka with 2900 power, 4 ammo, 6.5 seconds cooldown, 15 seconds reload, 1.75 seconds swap, 400m range and 80% stagger value. This has high projectile speed and splash radius for a bazooka. It is incredibly effective to use before beam rifle spam to stun them in place.

In terms of stats and skills it shares some with the original Sinanju, yet is ultimately unique in its own skills and playstyle. It has 23000 HP, 18 ballistic resistance, 30 beam resistance and 30 melee resistance. This appears rather bulky at first but has the weakness of low ballistic defence. This is almost crippling against the hordes of Unicorn Gundams you will encounter with their high ballistic power vulcans and shrapnel bazookas. You also lack leg buffer which means that its not that difficult for a Unicorn to shoot out your legs.
Its mobility is absolutely incredible with 135 walking speed, 230 boosting speed, 85 thrusters and 78 turning speed. This is further enhanced by powerful skills such as LV3 Flight Controller, LV3 Forced Injector, LV3 Evasion (after purging), LV1 Active Purge and LV1 Flexible Thruster. It shares the same Flexible Thruster skill as Rebawoo which grants +10 HSM and -50% thrust usage after activating flight controller or forced injectors. This makes travelling the map trivially easy. Its active purge skill is activated via the touchpad and acts the exact same as a dodge roll, except that it launches two fuel tanks in front of you that deal very high damage and heavy stagger. This skill can also be activated while boosting and grants a currently unknown mobility boost and LV3 Emergency Evasion. The fuel tanks can deal damage even as high as 7000 total against the right targets. This skill can be used offensively, defensively or as a combination of both.
Its final skill of note is Psychoframe Resonance (ZA). While the exact boost to melee power is unknown, it offers a hefty boost to melee modifier, -50% damage taken from melee damage and 50% less focus time on heavy attack. Unlike other low HP systems, it activates at 50% HP rather than 30%. From my tests on stream, it seemed to boost total melee damage by roughly 25% but information should be available online soon enough.

Overall I think that the Sinanju Stein (ZA) is rather powerful even in the current Unicorn/Banshee meta. It has insanely powerful build stagger ability while not compromising on instant stagger ability. Its melee damage is really nutty when you can get an opening to heavy attack as well. The active purge skill is especially valuable by effectively acting as a get out of jail free card or offensive tool depending on situation and preference. I think it is really worth rolling for assuming you have 195 tokens for it. This is especially worth it considering that the developers have announced their intention to nerf the Unicorn and Banshee in late November. I myself will strive to master this suit so expect another video on it in the future. I must apologize as well for not having the exact numbers on its special skills but I hope that you understand. I hope you enjoyed it and thanks for watching!

Music used:
Devil May Cry 5, Anarchy In The U.W.
Dynasty Warriors Gundam 2, A Good Thing is Possible

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