Armored Core 6 - Mad Stomp / Invincible Rummy No Damage/Hitless Balteus No OST

Описание к видео Armored Core 6 - Mad Stomp / Invincible Rummy No Damage/Hitless Balteus No OST

The total number of recorded attempts is around 400+ for Balteus, the actual time spent for each recording lasts around 20 seconds to 1 minute, averaging at 33~ seconds for most of them.

Majority of them were spent trying to figure out how to bypass the opening barrage - and after figuring that out, trying to force Balteus into phase 2 as soon as possible as phase 2 is arguably easier than phase 1.

Even with that said, due to how slow rummy is in neutral speed, getting hit by the backswings happened way too often than I'd like to admit.

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