#AskTheTrainer

Описание к видео #AskTheTrainer

#ATT | Procedural Shading in Redshift with Marc Potocnik

In this special #AskTheTrainer session on Thursday 24th August 2023 at 9am Pacific, Cinema 4D Master Trainer Marc Potocnik from studio renderbaron will show you how to master procedural shading in Redshift.
You’ll learn about all the different ingredients and how to layer them up to create realistic materials.
Marc's YouTube channel:    / @renderbaron  

00:00:00 Waiting Loop
00:01:18 Welcome
00:02:07 Housekeeping
00:03:40 Marc Potocnik

00:05:28 Procedural Texturing
00:07:30 __ Landscapes, Observation
00:09:04 __ Recreate Pattern

00:09:24 Today's examples
00:09:26 __ Apple Surface
00:09:56 __ Road surfaces
00:10:21 __ Reference images

00:10:54 Apple Session
00:11:18 __ What do we see [1]
00:12:22 __ Render preview
00:13:01 __ RS Standard, Nodes
00:13:46 __ Node tree walkthrough
00:14:22 __ Color Layer, Step by Step
00:15:24 __ Layer 1, basic structure, mask
00:20:25 Q What Noise to pick
00:22:17 Q __ The Hidden Structure of Noises
00:25:47 __ Layer 2, Turbulence, Detaiil
00:26:43 __ Layer 3, Main Streaks Object Space
00:26:58 __ Layer 4, Tiny little dots, re-used
00:28:00 __ Layer 5, Greenish Streaks, UV Space
00:29:07 __ L5, Dealing with Seams, Ramp
00:32:48 __ Layer 6, Color Ramp, masked
00:35:45 __ Layer 7, Imperfections, Damages
00:38:09 Tip: Render Baron, Youtube
00:38:32 __ Layer 7 mask, [cont] Noise Offset
00:41:05 __ Bump Mapping preview
00:41:47 __ The proof is in the close-up
00:43:32 __ Top quality and animate able (aged)
00:44:14 __ About Sub-Surface-Scattering (SSS)
00:47:09 __ Summary, Splitting it up

00:48:43 Aslphalt Shader, Pre-Session
00:49:24 __ What do we see [2]
00:52:48 __ Curvature, Ambient Occlusion Node, intro, model
00:55:43 __ Curvature Node, AO, Example
00:56:51 __ Color Layer Node, Base
00:57:08 __ Layer 1, Ambient Occlusion Invert, Ramp
00:59:35 __ Layer 2, Curvature Node
01:00:47 __ AO Progressive vs. Bucket Render
01:02:00 __ Exploring the masking
01:03:35 __ Color layer to RS Standard
01:04:48 __ Bump mapping

01:06:41 Asphalt Shader, Main Session
01:06:43 __ Preview
01:08:32 __ Simple but complex Asphalt version
01:09:01 __ Many simple parts create a complex shader
01:09:30 __ Master Top Layer, Simple Asphalt
01:10:18 __ Color Layer 1, Voronoi 3 Noise, Exponent
01:11:30 __ Exponent, deflate, inflate, new structures
01:12:21 __ Gravel and distortion, adjustable
01:14:14 __ Layering the Gravel structure, Layer 1-5
01:15:36 __ Grouping vs. many Nodes
01:16:19 __ Patch group, quick intro
01:17:18 __ Cracks, Cycles, Deformation, Voronoi 3
01:18:34 __ Masking cracks, islands, Bump
01:19:11 __ Reminder -- clusters and sub-groups
01:19:27 __ The Source for Patches, Asphalt repairs
01:21:31 __ Tar Glue Seams, Re-map along a gradient
01:25:06 __ Tire-tracks
01:26 13 __ Summary and the bigger picture - Node Tree
01:28:26 __ Curb-stone and Curvature Node
01:28:37 __ Tile shader, sidewalk

01:29:46 The advantage of procedural discussion

01:34:41 Housekeeping
01:37:13 Thank you and bye!

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