Super Street Fighter II X [3DO] - play as Gouki

Описание к видео Super Street Fighter II X [3DO] - play as Gouki

This is a play-through using Gouki in the 3DO version of Super Street Fighter II X. Read on below for more information...

Gouki is a hidden final boss in this game. A slightly weaker version of him is available as a hidden playable character.

===== ABOUT GOUKI =====
SSF2X is of course, the game of Akuma's debut... after all those Sheng Long rumors, jokes and April fools, Capcom got inspired by it and decided to implement Akuma as a hidden boss fight for SSF2X, and also make him a playable character via a hidden input. I am sure that the popularity of the hidden characters in Mortal Kombat 2 at the time also played a part in the inspiration too.

Despite being pretty much a head-swap clone of Ryu, he was considered to be a completely new character for the series anyway. Having a new character in the game was also important because it meant that there was something new to draw fans in, seeing as it was coming off the prequel SSF2, which had the exact same cast/roster.

===== ADDITIONAL INFORMATION =====

---- Being a hidden final boss, he'll appear as the 12th opponent and replace M.Bison if the player plays through single-player and meets certain conditions.

---- Being a possible boss character in single-player mode, you get to have a mirror match against him if you select him as your character to play as.

---- When the CPU is in control of him, he is able to throw Double Air Fireballs, something the player version can never do.

---- He is of course, a head-swap of Ryu for the most part.

---- He does not have his own voice. Instead, he uses a mixture of other character's voices.

---- On the character select screen, his portrait is a black silhouette and he does not have a name.

---- In-fight, his icon image is simply a black square. In the 3DO version of the game the icon has borders around it, making it look less awful.

---- He does not have a Super Combo.

---- The CPU version of SSF2T Akuma also has some other differences from the player version, mainly in inflicting energy depletion, hitboxes/priority, and invincibility frames. (thanks to felineki for this information)

---- He is known as Gouki in Japan.

===== BALROG FLAW =====
In this video during the fight against CPU Balrog (boxer), a flaw occurs where Balrog gets stuck in his Dash Upper animation in his super move... he can still slide around though. You can see this around 16:48 and 17:35 in the video.

===== ABOUT 3DO SSF2X =====
The 3DO version of SSF2T is the first console port of the arcade game, and it is an excellent conversion. Being a 32-bit system means that the graphics can be (somewhat) faithful to the original... however the character sprites are not exactly 1:1 of the arcade ones because they are very slightly resized (fairly unnoticeable), and some characters are missing some frames of animation (for example T.Hawk's walking). Also, there are lesser colours and much lesser animations on most of the backgrounds, which suggests that the system's video RAM was scarce for the game. It should be noted that you cannot select the old SSF2 versions of the characters in this port.

The best thing about this port is the remixed music that comes with it... for me, I think it is one of the best instrumental styles Capcom have composed (which is sadly missing these days). If you've ever played Capcom Generation 5 on the PS1/Saturn and Hyper Street Fighter II Anniversary Edition on the PS2 and wondered where the remix tracks originated from, well now you know. (it's either the 3DO or the FM Towns version of SSF2)

Back then, I would imagine that this version of SSF2T was regarded as the best one before the PS1 and Saturn versions came along as part of the Street Fighter Collection.

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