Simple Fishing Component Migrate to Third Person Template

Описание к видео Simple Fishing Component Migrate to Third Person Template

How to Migrate to another character Third Person Template Character Example.

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Add a Simple Fishing system to your character in minutes!!
This is a basic fishing system component that can be added to your player character quickly in order to allow your player character to catch fish. This system is made to be a starting point for your own Fishing System.

Features:
Equipable Fishing Rod and Float projectile.
Fish Spawner.
Easily customizable.
Gamepad Supported + Basic UI
Blueprints are commented.
Ability to add more fish types quickly via a Datatable.
Easily Extensible for your own project.

Includes:
Fishing Component Blueprint.
Fishing Interface Blueprint.
Fish Spawner Blueprint.
Example placeholder Fishing animations and AnimBP.
Demo Character Blueprint.
Example Niagara System VFX.

Does not Include:
Fish models, visuals or AI- the project includes VFX to display fish locations in water.
Water System.
Inventory System.
Fishing Rod animations.
Network Replication.
Sound FX

Features: Blueprints and animations for a Fishing component system

Number of Blueprints: 8 - Fishing Component, Fishing Interface, Fishing Rod Blueprint, Float Blueprint and Rotation Helper, Fish Spawner Blueprint, Fish Blueprint, Example Character BP

Number of Animations: 7 (Example animations created from Third Person Template control rig )

Input: Mouse, Keyboard, Gamepad

Network Replicated: No

Supported Development Platforms:

Windows: Yes

Mac: Untested

Documentation: A PDF can be found inside the projects root directory.

Important/Additional Notes: Uses Enhanced Input UE 5.1+ This is a simple Fishing system component that is added to a Character class. It is easily extensible.

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