Evolution of Laguna Seca in Gran Turismo (1999 - 2022 / GT2 - GT7)

Описание к видео Evolution of Laguna Seca in Gran Turismo (1999 - 2022 / GT2 - GT7)

Gran Turismo 7 has been released and it not only brings back several of the iconic original tracks from GT1 but it also features some real world race tracks that have been part of the franchise for over 15 years. One of these tracks is Laguna Seca. Here you can see a fast lap on Laguna Seca with the Dodge Viper GTS-R in every major GT game that included the track, showing the evolution of the track and the car throughout the history of the franchise.

Timeline:
0:00 Gran Turismo 2
1:18 Gran Turismo 3
2:41 Gran Turismo 4
4:02 Gran Turismo 5
5:26 Gran Turismo 6
6:51 Gran Turismo Sport
8:17 Gran Turismo 7

Laguna Seca has been included in every major Gran Turismo game since GT2. It is one of only 3 tracks that appeared in 7 of the 8 major GT games, along with Trial Mountain and Deep Forest. It was also the first real world circuit that came to the franchise.

As a real world circuit the track always had the same layout, although the color theme was a bit more green in some games and more brown in others. Until GT6 the track was officially called Mazda Raceway but then the sponsorship was changed to WeatherTech.

Laguna Seca features one of the most iconic corners of all real world race tracks with the infamous "corkscrew".

As you can see in the video GT5 and GT6 look very similar, while GT7 looks pretty similar to GT Sport. However, the PS2 games GT3 and GT4 look completely different from each other, with GT3 probably being the most unique Gran Turismo game in terms of both graphics and physics.

In each game I am using the featured version of the Dodge Viper GTS-R, which is the '99 version of the Le Mans car from Team Oreca in GT2, the '00 version in GT3-GT6 and the '15 Group 3 race car in GT Sport and GT7.

I am using the softest race tires that are available in each game, no further upgrades or setup changes and automatic transmission. The only assists are the standard ABS and also TCS in GT Sport and GT7.

GT 2-4 were played on emulator, GT 5-6 on PS3 and GT Sport and GT7 on PS5. The units are set to miles in each game, since the NTSC versions of GT1-GT3 don't have a km setting and I want to keep the units consistent throughout the video.

I have spent a lot of time on the track to record the fastest and cleanest laps possible for this video, as you can probably tell from some of the lap counters. Hopefully people will appreciate the effort that I put into this video to make it as good as possible. :)

Feel free to share the video with friends or in GT-related Discord servers if you enjoy it and maybe we can get it trending on YouTube like my previous track evolution videos a few months ago.

What are your thoughts about Laguna Seca, the Dodge Viper GTS-R and the different Gran Turismo games? Feel free to share your feelings in the comments.

I have also made the same type of video for High Speed Ring, Trial Mountain and Deep Forest. Check out those videos here:
   • Evolution of High Speed Ring in Gran ...  
   • Evolution of Trial Mountain in Gran T...  
   • Evolution of Deep Forest in Gran Turi...  

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