Substance Designer Complicated Patterns Workflow | Rose Window Floral Pattern | Procedural creation

Описание к видео Substance Designer Complicated Patterns Workflow | Rose Window Floral Pattern | Procedural creation

Hey Folks,
Its good to be uploading again after a while.
Ever wondered how complicated shapes and patterns are achieved procedurally for games and vfx?
Using substance designer I created this material and pattern from scratch without using any alphas from the internet.
I did use grunge maps inside designer library for dirt, leaks, colour, etc.

It can be further modified to make more complicated window designs with ease, that is the point of proceduralism.

This is a speed run of the entire process so while I couldn't explain each and every step, the approach is clear.

P.S. Comment down below if you want a step by step tutorial and let's discuss things!

Enjoy!

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