GBO2 RX-0 Unicorn Gundam (post-buff): Melee berserker general!

Описание к видео GBO2 RX-0 Unicorn Gundam (post-buff): Melee berserker general!

This video contains two matches I had with the recently buffed Unicorn Gundam on Gundam Battle Operation 2. It is a 700 cost general with good mid-range damage in normal mode, absurd melee output in NT-D mode, good stagger output, great NT-D mobility, access to LV2 Power Accelerator and good durability in Awaken mode. Its weaknesses include only having 20000 HP, having poor ranged damage in NT-D mode, awful ranged damage in Awaken mode, high HP drain in NT-D mode and much more modest melee damage in Awaken mode. This suit was recently buffed to have LV1 Maneuver Armor in normal mode, 5 seconds cooldown time on the beam magnum, 300x11 power, 5.5 seconds cooldown and 10 seconds reload for the shrapnel bazooka, 10000 shield HP, time to enter Awaken reduced to 30 seconds, +10 melee modifier in NT-D, LV2 Power Accelerator in NT-D, 90%x2 downswing power and 0.5 seconds swap time for the dual sabers. This suit was pretty much the worst 700 general for a while now, and it has gotten a great list of buffs to make up for that. I hope that you enjoy watching!

Its primary ranged weapon is a beam magnum with 3600 power, 5 ammo, 5 seconds cooldown, 14 seconds reload, 0.77 seconds swap time, 350m range, 0.8 seconds focus time and 10% stagger value. This needs to focus before firing, but it does incredible damage and has a small splash radius. It can really chunk enemies if you are in normal mode.
Its primary melee weapon is a single beam saber (two in NT-D) with 2900 power, 2.5 (2) seconds cooldown, 0.77 (0.5) seconds swap time and standard melee modifiers (70% combo modifier and 90%x2 downswing modifier in NT-D). This is a pretty standard beam saber before transformation, but it has a wide sweeping moveset with amazing speed and damage after NT-D activates.
Its first sub weapon is a head vulcan with 150 power, 40 ammo, 600 RPM, 11 seconds reload, 0.5 seconds swap time, 200m range, 1500 DPS and 6% stagger value. This is really strong for a head vulcan, with great DPS and the ability to stagger in just 1.7 seconds.
Its second sub weapon is a shrapnel bazooka with 300x11 power, 5 ammo, 5.5 seconds cooldown, 10 seconds reload, 1 second swap time, 200m range and 15%x11 stagger value. This is a versatile weapon with both high damage and stagger power, more accurate at close range. This has incredible stagger value so it can stun suits in one shot, you can follow up with vulcans if you miss some shots.
Its third sub weapon is a beam tonfa with 3500 power, 2 seconds cooldown, 0.33 seconds swap time, 100% side swing modifier and 150% downswing modifier. This has absolutely incredible power, but all the swings are quite slow. It isn't practical to initiate combos with this, but it is excellent for using after a double saber downswing.

The Unicorn Gundam has 20000 HP, 24 ballistic resist, 25 beam resist and 29 melee resist. This level of HP is quite low for 700 cost, it is tied with the Nu Gundam for having the lowest at this cost for LV1 suits. It gets better once Awaken mode is activated, but it isn't great before that. It has a 10% leg buffer, LV1 Maneuver Armor and LV1 Emergency Evasion before NT-D; but it gets a 15% leg buffer, LV2 Emergency Evasion once it does turn on.
It also has 135 (140) walk speed, 225 (235) boosting speed, 75 thrust and 75 (87) turning speed. It has decent mobility before NT-D, but it gets pretty amazing mobility once it activates. It has LV2 Forced Injector and Flight Control normally, but these are buffed to LV4 and LV3 respectively once NT-D turns on.
Its most important skill is the LV1 NT-D System, which can be activated via the touchpad at 80% HP or less. This drains 75 HP per second, but grants +40 melee modifier, -20 ranged modifier, all the aforementioned skills and stat boosts, LV1 Offence System, LV2 Power Accelerator along with fully repairing leg and head HP. After 30 seconds have passed in NT-D it can then activate Awaken mode via the touchpad. This restores 4000 HP, stops the HP drain and decreases incoming damage by 15%. This comes at the cost of -45 melee modifier and -20 ranged modifier though, so carefully consider if it is worth activating or not.

Overall I feel like the Unicorn Gundam is in a really balanced state right now, obviously not as strong as the cost breaking Banshee Norn, but it is powerful enough to at least stand a chance against it and the other 700 costers. I think I didn't show off the full potential of this suit since I always activated Awaken ASAP, rather than staying in regular NT-D for the insane melee damage output. That is the primary weakness of the suit, NT-D drains a lot of HP and Awaken stops that drain, at the cost of a massive 45 melee modifier. I think it is definitely worth playing now, I could see it being one of the stronger 700 generals once Norn gets nerfed. Thanks for watching, and I hope that you enjoyed it!

Music used:

Armored Core Nexus, Circulation All Over

Dynasty Warriors Gundam 2, A Good Thing is Possible

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