Trophy 4 Cob | Roof Endless

Описание к видео Trophy 4 Cob | Roof Endless

Actual setup name: Crystal Cup 4 Cob

2nd ever manual

This setup uses a technique called "ice-killed imp". Pretty much, you ice right when the imps land on the cob and the glooms can kill them off. This technique is very rarely used because it's not perfect even with tas and it's almost never useful. The imps don't all land at the same time so the imps are guaranteed to deal some damage to the cobs. At 3:10, I had to replace my cob due to imp damage.
The timing for this strategy is actually surprisingly lenient. I didn't need to spend any time learning it. It's easier than imp intersection

This setup is extremely difficult. It's really stressful to play because the cycle BARELY wraps. It is so difficult to not lose the front gloom. The wrap-ups are also difficult. It's so easy to lose to the imps on those waves because if they leave the gloom radius, you're almost completely fucked. The intro isn't as difficult as it looks ngl the cob replacement is light.

Sequence: Ch4, I-PP | I-PP ( 17.5 | 17.5 ) this makes it sound easy lmao
Sequence explanation: https://pastebin.com/FCnRqCuv
This is level 6 (stage 2) on the free-cob standard (https://www.bilibili.com/read/cv16935687 ). This skill rating standard is unrelated to the high-cobbed one

Also, this is a complete limit setup for manual playing. I lost 1275 sun which isn't horrendous but none of my instants were reloaded by the end and wave 10 can't be played consistently without extreme spawning enabled.

Reference:    • IMP will eat? No, they won't   ‪@dashzeng‬ I love this guy bro

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