Rayman 1: Part 22: Mr. Skops' Stalactites (All Electoon Cages)

Описание к видео Rayman 1: Part 22: Mr. Skops' Stalactites (All Electoon Cages)

Boss aside, this is probably the most lax level in the entirety of The Cave of Skops. Only the first area is a normal one, so you can find and smash all of the the Electoon cages, there.

Like Mr. Sax's boss fight, the fight against, Mr. Skops, himself, is split into two parts. The first part has you avoid his attacks by keeping him from making you plummet into the lava under you, throwing his claw at you, and then hiding under the ledge he's standing over when there's nowhere else to stand. Punching him directly won't hurt him, but he will back off a few times before going all the way back to his REAL lair, which is the second part of his fight.

In the second part, Mr. Skops fights you directly, but you still can't can't hurt with your fist. Dodge his claw attack, but when he fires his blue shots, punch those instead and THEY will hurt him. Remember all of this, and you'll be able to take Mr. Skops down even faster than the remixed Moskito!
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After beating Mr. Skops' Stalactites, you can't go any further into this game until you have smashed open EVERY SINGLE ELECTOON CAGE IN THE ENTIRE GAME! So if you haven't done that by this point, you'll need to hop to it, as it is the absolute only way to reach the real final level of the game.

Luckily, I managed to do just that by the time I got the last cage in this level, so now I can move on to the final world of the game: Candy Chateau, which is only represented by one stage: Mr. Dark's Dare.

This will be split up into two videos, one video of going through Candy Chateau's normal areas, and another showing of the climatic showdown between Mr. Dark, himself!

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