Vertex Animated Water - Advanced Materials - Episode 36

Описание к видео Vertex Animated Water - Advanced Materials - Episode 36

In this shader tutorial for Unreal and Unity, I show how to use the Gerstner wave formula to animate the vertices on the surface of the water. We create a Gerstner subgraph/material function and then repeat it multiple times with different settings to achieve a convincing animated water surface.

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Here's last week's tutorial on vertex displacement:
   • Vertex Displacement - Advanced Materi...  

Here's the playlist for all of the videos in the series:
   • Advanced Materials  

Shader Book Recommendations
https://www.bencloward.com/resources_...

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Theme Music
Peace in the Circuitry - Glitch Hop
http://teknoaxe.com/Link_Code_3.php?q...

Background Music
Speo - The Little Things
   • The Little Things  

#UnrealEngine #shadergraph #Unity

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