Gw2 | Qadim CM | Heal Alacrity Scourge (Pistol+Torch/Dagger+Warhorn)

Описание к видео Gw2 | Qadim CM | Heal Alacrity Scourge (Pistol+Torch/Dagger+Warhorn)

In our static, we basically always have the healer tank. On Qadim, both the 2nd Wyvern tank as well as the Kiter can get downed quickly which can then snowball into a wipe easily since they are quite far away and tend to be in dangerous spots for reviving. This is the only reason why we play with 2 healers, and means my main job is to keep an eye on those 2 roles, even though it often isn't needed. Despite Signet of Undeath not being needed for that reason, it was still valuable that I played Scourge as I did pull a downed player out of the boss' hitbox (see 3:19) and on the proper platform (see 3:40) via Garish Pillar (F4).

Since we have a Spellbreaker who prevents Qadim from gaining stability via their elite skill Winds of Disenchantment (see 1:35, 3:22), we skip the stability pyre and only do the protection pyre; After killing the hydra or the destroyer, three adds spawn on the main platform. For the boss phase, only the Magma Elemental in front of the stability pyre can be dangerous if ignored. Therefore, we wait on the Elemental's spawn while our Mesmer places a portal to the protection pyre (see 1:00, 2:50). We can attack Qadim for a bit before taking the open portal, bursting the pyre, and porting back to Qadim. On the pyre, I strip Protection via one of my various boon strip sources such as Serpent Siphon (see 1:14) or Dagger#3 (see 3:02).

Since cc is quite important in this fight, I bring Flesh Golem, and use additional hard ccs such as Torch#5, Pistol#3, and Warhorn#4 (see 0:32, 1:37, 2:06, 3:24, 4:33).

Since I've had one of our lamp players in my subgroup, I made sure to prestack some boons at the beginning of the Hydra and Destroyer phases (see 0:03, 1:57). However, I did not have the Kiter or our portal Mesmer in my subgroup so I did not have to wait for them at the start of the boss phases.

In CM, 1-shot-fireballs go around the arena during the legendary adds. I provide Aegis for all of them via Serpent Siphon (see 0:20, 0:39, 2:09, 2:26, 2:43, 4:02, 4:22, 5:00) as thanks to Serpent Siphon's short cooldown it is up for every fireball as long as Qadim does not gain any Fiery Surge stacks (20% increased damage and 2% faster skills per stack). During the Destroyer, the adds can strip Aegis though, so it is advisable to dodge if they're close (see 2:10).

Since we phased the Patriarch during Zommoros' tanking, we were able to go to the Matriarch before the Patriarch was fully dead (see 4:47); you only need to deal 20% to the Hydra and the Destroyer, but 25% to each Wyvern before the lamp's add finishes them.


Log: https://dps.report/GBME-20240701-2049...
Build: http://gw2skills.net/editor/?PSAFgEm6...
Disclaimer: If you don't own SotO for Pistol, either leave the slot empty or use Staff instead of Pistol and Warhorn, and use Monk (Core) relic instead of Febe (SotO). Keep it mind that without Febe relic you don't grant any Swiftness though.

0:00 Hydra
1:10 100-66%
1:50 Destroyer
2:58 66-33%
3:40 Wyvern
5:59 33-0%


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