GBO2 ZZ Gundam Mass Production Type: It's almost as busted as the Atlas Gundam?!

Описание к видео GBO2 ZZ Gundam Mass Production Type: It's almost as busted as the Atlas Gundam?!

This video contains two recent matches I had with the LV1 Mass Production ZZ Gundam on Gundam Battle Operation 2. It is a 600 cost general with two strong instant stuns, a low overheat time chest shotgun, a fast downswing with great power, a powerful back missile launcher that can nuke downswung enemies, the powerful combination of Maneuver Armor and Damage Control along with a Hi-Mega Cannon that heavy staggers the enemy and can be charged while moving. It has no real weaknesses other than not being particularly bulky and only having 125 walking speed, it can handle just about any situation without much effort. This suit is incredibly busted, just below the Atlas Gundam in terms of power. I find it to be a pretty boring suit so I didn't push myself to grind for super high damage games, but both these games should still show off the potential of the MP ZZ. I hope that you enjoy watching!

Its primary weapon is a beam rifle with 2400 power, 4 ammo, 5.5 seconds cooldown, 12 seconds reload, 400m range, 0.77 seconds swap time and 10% stagger value. This has good enough cooldown and high damage, so it serves as an effective combo starter.
Its primary melee weapon is a beam saber with 2300 power, 2.5 seconds cooldown and 80%x2 downswing modifier. This has a very fast two hit downswing to confirm knockdowns with. The damage it can confirm is immense, with it being possible to combo into all backpack missiles and then finish with another downswing.
Its first sub weapon is a vulcan gun with 50x2 power, 40 ammo, 175m range, 450 RPM, 6 seconds reload, 750 DPS and 3%x2 stagger value. This has solid enough stagger value and DPS but the ammo is low.
Its second sub weapon is a pair of shoulder cannons with 1200x2 power, 80% heat, 400m range, 4 seconds cooldown, 20 seconds overheat, 0.77 seconds swap time and 10%x2 stagger value. These have great all round stats for a stop to fire cannon. It can combo into or from your beam rifle for two stuns.
Its third sub weapon is a back missile launcher with 250x2 power, 16 ammo, 350m range, 10 seconds reload, 0.5 seconds swap time and 5%x2 stagger value. The stagger value isn't that great but the missiles fire out very quickly, making them especially useful after a melee downswing. They can also be used at midrange for easy add on damage.
Its fourth sub weapon is a pair of shoulder missile launchers with 150 power, 6 ammo, 300m range, 12 seconds reload and 25% stagger value. These have low damage but pretty okay stagger value, they can also be guided while firing.
Its fifth sub weapon is a chest beam cannon with 250x5x2 power, 90%x2 heat, 200m range, 5 seconds cooldown, 12 seconds overheat time and 18%x5x2 stagger value. This is incredible for both offence and defence, giving you a boost fire capable chest shotgun with 180% total stagger power.
Its sixth sub weapon is a high mega cannon with 700x5 power, 100% heat, 450m range, 60 seconds overheat, 8 seconds focus time and 0.77 seconds swap time. This is basically a weaker version of the ZZ high mega cannon but it can be focused while moving and has less overheat time.

The MP ZZ has 19000 HP, 21 ballistic resist, 25 beam resist and 20 melee resist. The suit has no buffer skills so this level of durability is just ok, maybe even slightly squishy considering the above average size of the suit. Though it has a great combination of defensive skills; with LV1 Maneuver Armor, Damage Control and Emergency Evasion.
It also has 125 walking speed, 215 boosting speed, 70 thrust and 69 turning speed. It has average mobility other than the walking speed being 5 less than normal, but this is still more than the 50 cost higher original ZZ. It has LV2 Forced Injectors and Flight Control as is standard for this cost.
It also has a unique skill called Pursuit Ranged Aux. Program, which boosts ranged damage dealt to knocked over enemies by 15%. This pairs really well with your missiles to nuke enemies.

Overall I feel like this suit is just way too overtuned for 600 cost. It has a huge advantage over other suits, especially in close range. It is nearly impossible to approach this thing as a melee suit when it has two strong instant staggers and a chest shotgun that can stop you no matter what. Raids are nearly instantly killed in one combo as well since the shotgun easily stops Maneuver Armor, the missile launcher follow-up just tears through raids HP. I think this suit deserves a nerf to make it more in line with 600 cost. It would probably be enough to remove Damage Control, raise the overheat time on the chest shotgun to 18 seconds and maybe to increase the reload time for the missile launcher. This suit is definitely worth rolling for if you are on PC, it isn't difficult to use either. Thanks for watching, and I hope that you enjoyed it!

Music used:

Shin Megami Tensei Digital Devil Saga 2, Hunting ~Surprise Raid~

Dynasty Warriors Gundam 2, A Good Thing is Possible

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