Silent Hill 1 - 24/11/1998 Prototype Build - Otherworld Central Silent Hill Playthrough

Описание к видео Silent Hill 1 - 24/11/1998 Prototype Build - Otherworld Central Silent Hill Playthrough

This is my most shameful death yet.
Main differences:
The cutscene of Harry and Cybil meeting at the antique shop has more audio lines than subtitles, so they're thrown off early on and desync for its entire duration.
The hallway leading to the secret shrine in the shop is absent. The hole leads straight into the shrine chamber.
The picture above the secret shrine has a red cloth with the Seal of Metatron covering it. This cloth is never seen anywhere in the final game.
In a reversal to how this prototype usually goes, the dream cutscene of Harry and Lisa at the hospital does have background music playing, while it's silent in the final game. Lisa's chair has also not been repositioned for the scene.
There's no save points in the Otherworld antique shop or the Kazanian Jewelry.
The axe weapon has a different model and textures, and it's not framed in the shrine room.
The TVs at the Town Center don't play Cheryl's message or the Olympian symbols, and the scene of them turning on doesn't happen.
The Twinfeeler has many graphical issues. It also goes down in a single gunshot.
The Otherworld streets are heavily absent of enemies and footsteps sound effects.
The Police Station is locked in the Otherworld.
Different camera angles for Harry and Lisa's reunion.
The Floatstinger spits blood instead of venom. It also has two different attacks, being a single spit or a wide three-spits at once.
When killing the Floatstinger, the transition back to the fog world is unoptimized and takes a long time to load. It dumps Harry back to an Air Screamer on the post office roof.
The game forces the player to walk all the way back from the post office to the sewers entrance. In the final game, it cuts to the maintenance compound after crossing the bridge, skipping most of this trip.
The lock to the sewer hatch bleeds when struck.

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