Silverwing Quick-Ish Tip: Create Dust on Objects (For more realistic Renders)

Описание к видео Silverwing Quick-Ish Tip: Create Dust on Objects (For more realistic Renders)

This is a longer one again. I seem to have real problems keeping those tuts short ha ha. Also lets up the Thumbnail Game a little bit. Experimenting with it if it draws any more attention...

Hopefully you still find them useful and they contain some infos that you did not knwo before.

P.s. leave a comment if you have any good Idea for a future quicktop / tut.

00:00:00 Intro
00:00:05 Examples
00:00:50 Modeling a Hair
00:03:05 Optimizing the Hair
00:05:00 Creating a Dust Speckel
00:06:20 Distribution with Octane Scatter
00:07:30 Disadvantage of Octane Scatter
00:08:40 Using Octane Effectors in Octane Scatter
00:09:40 Distribution with the Mograph Cloner
00:10:10 Instance, Render-Instance, Multi-Instance
00:08:40 Using Octane Effectors in Octane Scatter
00:11:15 Using Effectors in the Mograph Cloner
00:11:40 Creating a translucent Material
00:12:55 Energy Distribution of Octanes Translucency
00:14:25 Using the Random Color to get some Variety
00:15:50 Using the Octane Gradient to remap the Candom Color Colors
00:15:32 Applying the created Dust to an actual Scene
00:16:45 Fine Tuning using Effectos
00:18:10 Saving some Resources
00:19:25 Using Nested Dielectrics to avoid Dust sticking inside of Objects.
00:20:00 Outro

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