GBO2 RX-0 Banshee Norn: Stronger than pre-nerf Unicorn Gundam?!

Описание к видео GBO2 RX-0 Banshee Norn: Stronger than pre-nerf Unicorn Gundam?!

This video contains two matches I had with the recently released Banshee Norn on Gundam Battle Operation 2. It is a 700 cost general with 3 instant staggers, great midrange DPS, ludicrous melee damage in NT-D, nearly no NT-D HP drain, 90% HP NT-D activation, melee life steal in Awaken mode, no damage penalty in Awaken mode, incredible durability, 3 melee swings in NT-D, great mobility in NT-D and a special jutte parry which can instantly delete half of a raid's HP. It has absolutely no weaknesses, the only thing approaching one is that it needs to lose 10% of it's HP before it can use NT-D. This suit is absolutely ridiculous, it is hard to put it into words. It has no weaknesses and it does everything better than the other 700 cost generals. I hope that you enjoy watching!

Its primary weapon is a beam magnum with 3300 power, 5 ammo, 6 seconds cooldown, 14 seconds reload, 0.77 seconds swap time, 400m range, 0.8 seconds focus and 20% stagger value. This needs to focus before firing but has high damage, an easy to hit large projectile and a small splash radius. It also instant staggers.
Its primary melee weapon is a beam saber with 2900 power, 2.5 seconds cooldown, 0.77 seconds swap time and 130% (90%x3) downswing modifier. This is a pretty normal beam saber in normal mode, but in NT-D it changes into a pair of beam sabers with incredible reach and ridiculous downswing power. It is hard to hit all 3 parts of it but consistent to hit 2, either way it will do insane damage.
Its first sub weapon is a vulcan gun with 150 power, 40 ammo, 600 RPM, 11 seconds reload, 0.5 seconds swap time, 200m range, 1500 DPS annd 6% stagger value. This has great DPS and can stagger enemies in just 1.7 seconds, making it useful for a variety of situations.
Its second sub weapon is an underbarrel launcher with 500x2x3 power, 6 ammo, 5.5 seconds cooldown, 12 seconds reload, 0.77 seconds swap time, 300m range and 20%x2x3 stagger value. This fires a 3 round burst shot of initially low damage projectiles that then explode to do twice the listed damage and stagger accumulation, each one also instant staggers.
Its third sub weapon is a beam cannon with 1500x2 power, 45%x2 heat, 5 seconds cooldown, 15 seconds overheat, 0.33 seconds swap time, 450m range, 0.8 seconds focus time and 35%x2 stagger value. This needs to focus like the beam magnum, but the fast swap time makes it easy to work into combos despite that. It fires two instant stagger beams in a row.
Its fourth sub weapon is a beam jutte with 1500 power, 2.5 seconds cooldown, 0.33 seconds swap time, 0.33 seconds focus time, 100% side swing modifier and 250% downswing modifier. You can use this weapon in NT-D. It has weak regular swings, but the fast swap time combined with the long reaching solid damage downswing makes it a good combo starter. It can charge and then later release to enter a short parry state, where it will block enemy melee attacks then counterattack with a very powerful spinning slash.
Its fifth sub weapon is a beam tonfa with 3500 power, 2 seconds cooldown, 0.5 seconds swap time, 70%/49% combo modifier, 100% side swing modifier and 150% downswing modifier. This has really high damage, fast swap time and a pretty fast downswing animation. The power makes it useful for max damage combos

The Banshee Norn has 24000 HP, 20 ballistic resist, 30 beam resist and 28 melee resist. This is already very durable, but this durability is further boosted by a 30% reduction shield buffer which furthermore blocks beam staggers in NT-D and a 15% (25%) buffer for the legs. It also has both LV1 Maneuver Armor and LV2 (LV3) Emergency Evasion. The values in brackets apply during NT-D.
In terms of mobility it has 130 (135) walk speed, 220 (230) boosting speed, 75 thrust and 78 (87) turning speed. It has mediocre mobility for a general before NT-D, but afterwards it becomes really quick. It has LV2 (LV4) Forced Injector and LV2 (LV3) Flight Control for mobility related skills.
The Banshee Norn has a unique version of the touchpad NT-D skill, where it can activate at 90% rather than 80% HP and drains just 25 HP per second. It's Awaken touchpad ability takes 30 seconds rather than 40 to activate as well. I am running out of space so I will explain the rest in a pinned comment.


Overall I feel that the developers made Banshee Norn way too powerful. It has 0 weaknesses and excels in every single category, there should be no need for any other general now if you have Norn. It can shoot better than Nu and melee better than Sinanju, all while lacking the typical weaknesses that NT-D suits have. I can highly recommend rolling for it, you will be at a significant disadvantage at 700 cost unless you have Norn or a strong support. It will probably end up getting nerfed eventually though. Thanks for watching, and I hope that you enjoyed it!

Music used:

Resident Evil 4 Remake, Krauser's Theme

Dynasty Warriors Gundam 2, A Good Thing is Possible

Комментарии

Информация по комментариям в разработке