Medievil - The Asylum Grounds

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The Asylum Grounds in my Medievil walkthrough.

Not a hard level by any stretch, but definitely a long one. You have to complete 5 puzzles to finish this level, and return to near the beginning after every one.

The first riddle's answer is stars. You'll have to find the 5 star shaped bushes and slash them. Easy enough.

The second one involves changing the sad clown faces to happy ones. Took me a while to work out the particular order to hit them in. I think the best order is bottom left, top left, top right, bottom right, centre. Hit them in that order, and then repeat it again quickly.

The third puzzle involves a squid like enemy that you have to chop down to get the Chaos Rune, and then luring a mouse past some moving cat statues to scare an Elephant (you'll see a Chalice here).

The final puzzle is darkness, or rather the removal of it. Use the torches outside and bring them to the windows to lighten up the building.

There's still a Chess like puzzle, where you have to push 4 pieces into position, but they can only move like they do in a regular game of chess. I'd go for the Bishop first as it's the least versatile of the four pieces you have to play with (for this purpose anyway).

The Hall of Heroes reward is an Axe. It can be thrown with square, or used as a melee weapon with X. It's pretty powerful at both, and will be very useful in the next level which is all killing, no thinking.

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